![]() ![]() ![]() ![]() What did you enjoy most while developing Swordburst 2? The best part of making Swordburst 2 was that we had a tight-knit team who knew what they were doing, since everyone was from the team that made Online. We had to really fight with many bugs to get the game working, but fortunately we’ve seen roblox improve in these areas over the past year. What challenges did you have to overcome while developing? What was the most challenging? The biggest challenge with Swordburst 2 was dealing with TeleportService. The following interview was between Thundermaker300 and AbstractAlex on Dec 19, 2018, as part of the Developer Connections Project. ![]()
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